Saturday, November 1, 2008

Why Is Ac/dc Called Ac/db On Itunes

comedians and Senators: The PlayStation


Year 1994, Sony officially enters the gaming market and the thing was never the same. After living from beginning to end the "War of the 16-bit" between Sega and Nintendo, beardless little kids and I were getting ready, not just enter the alcoholescencia, but to live a new generation in terms of digital entertainment is concerned. consoles 32 and 64 bits were characterized by exploiting a new dimension in gaming: the third dimension. While 16-bit games and had handled the x, y and z by polygons, such as Virtua Racing and Star Fox, was until this generation that took the 3D boom in which almost all the games and were so.

Sega and Sony were the first companies to make their respective consoles, the Saturn and PlayStation. Which of these would be the first to buy? Despite my appreciation and admiration for Sega, the fraud was be the 32X I pulled over to go with the debut of Sony's videogame scene.

Originally planned as an attachment for the Super Nintendo, Sega CD like Genesis, PlayStation slowly but surely established itself as the undisputed leader of this generation due to the large storage capacity than CD format on the cartridge (which Nintendo then shrank due to long wait times when uploading information) because Sony got the best developers "third party" such as Square, Konami and Capcom, leave the large N and publish their exclusive great success for the PS.

then a chronological list of games that positively impacted my life.

JUMPING FLASH! (Sony 1995)

This was the first 3D platform game I played, long before Super Mario 64. Here one takes the role of a rabbit robot which shoots laser beams and can jump several times in the air reaching impressive heights. Due to its colorful, carnivalesque aesthetic was known in certain areas as "Doom nice."


Panoramic a level when the rabbit jumped to the top.

Battle Arena Toshinden (Sony 1995)

Virtua Fighter and Tekken will have been the first and most popular 3D fighting game, Battle Arena Toshinden however, to my account , was the best advantage at this time the ramifications and consequences that this new type of genre hits offered. Toshiden was the precursor of fighting games with weapons like SoulCalibur and Soul Edge. Memorable characters, like their Mazote Rungo or For with his claws, consolidated a true classic the mid-nineties.

The graphics are super square now, but in the nineties were cutting edge.


Fo The old man, star of the classic Runge-Fo "

Wipeout (Psygnosis 1995)

antigravity racing future had already been seen before in F-Zero for Nintendo, however, highlighted immediately WipEout essentially thanks to its crisp graphics, aesthetics "communist futuristic and electronic soundtrack seldom heard before in a videogame. The power ups were not very good but the audiovisual project was enough to rejoice for a while with this title.


TWISTED METAL (Sony 1995)

Al

style of Mario Kart Battle Mode (in other words, pure fun) , an ice cream truck, trailer, motorcycle, monster car, a tank, several trucks and cars face a real demolition derby to the death bumping or firing missiles and other things in order to win the Twisted Metal tournament. The hero of the story, at least to my eyes, it was Sweet Tooth, the clown with skull on fire, driving the ice cream truck.

This image is in Twisted Metal 2, but is almost the same . Here's a video of one.

RESIDENT EVIL (Capcom 1996)

pioneer in the game "survival horror", the first Resident Evil was a sensation, not for their bad actions and controls "tank", but because it was the first game of zombies, but not scary, if it caused a voltage experience rarely seen before in any console. The graphs fully exploited the technical possibilities of the PlayStation showing three-dimensional characters made into polygons taxes in a flat bottom pre renderer technique later used Final Fantasy VII.



Mortal Kombat Trilogy (Midway 1996)

Unlike other compilations of trilogies, where you can only play three games separate the form, MKT combined all the different characters that had appeared in this popular series of bloody fights and almost all scenarios. PS version was the best because memory limitations prevented the inclusion of the Nintendo 64 Goro and Kintaro heads, among other details. This was the last game of Mortal Kombat which used prerendered images of actors for the characters to give rise to three-dimensional models in Mortal Kombat 4, which in my opinion, with all respect, the mother gave to the series.


FINAL FANTASY VII (Square 1997)

three whole CDs tell the epic story of Cloud Strife, a mercenary with a sword giant, Tifa Lockhart, a girl X, Cait Sith, a cat riding advented a giant robot moogle and a great cast against Sephiroth, an evil being like a meteor impact on Earth to absorb all the energy alive, or something. Taking the structure of the previous Final fantasys and adding pre impressive cinematic animation renderer, Final Fantasy VII brought RPGs to a wider audience thanks to its dystopian futuristic aesthetic and strong advertising campaign.



TEKKEN 3 (Namco 1998)

Twenty fighters from around the world face each other to define the new King of Iron Fist. Although the structure is the same as the previous two editions, characterized by having a button to hit to right and one left, Tekken 3 was the pinnacle in terms of fighting games in the late nineties by its impressive range of characters and modes. Classic characters like Heihachi Mishima , Yoshimitsu, Nina Williams, Eddy Gordo capoeira (and seventies Disco version) or King II Mexican wrestler face loquĂ­simos fighters like the trunk man, Mrs. trunk osoto a panda, a scientist who spent his old man shot and Gon, a tiranousaurito who had his own series of manga.


vs Trunk Lady. Man Trunk.


Gon, the fire throws tiranosaurito Tekken and the cover of one of his comics.


HONOURABLE MENTIONS: PaRappa The Rapper (Sony 1996), STREET FIGHTER ALPHA (Capcom 1996), METAL GEAR SOLID (Konami 1998), RESIDENT EVIL 2 (Capcom 1998), FINAL FANTASY IX (Square 2000), CHRONO CROSS (Square 2000)

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